What’s the matter? Afraid of the Dark?

Dark Souls

It sold 2.3 million copies worldwide, winning widespread critical acclaim. It also received 5 stars from Gamepro, 5/5 from G4, and was rated with 9/10 from IGN and 9.5/10 on Gamespot. Not only that, but it was also named “Game of the Year” by both EGM and GR. Though the game itself has often come under fire for the purportedly high level of difficulty involved, most reviewers tended to praise its difficulty, going as far as to say that “the sheer happiness you get after the trial-and-error pays off and you overcome the challenge is absolutely impossible to replicate.”

This game came to be known as Dark Souls.

A few months ago, Dark Souls II was announced, set to come out on March 14, 2014. In honor of this, I determined that my first game review would be Dark Souls. I was initially a bit doubtful about playing the game, fearing that it would be extremely hard. I was right. Playing it again after so many years pretty much turned the entire game into a deathtrap.

Dark Souls takes place in a continuous open world environment, while the gameplay consists of dungeon crawling through relentlessly hostile areas. Bonfires, which are scattered throughout the world, serve as resting hubs and checkpoints. Resting at a bonfire respawns all normal enemies but also restores all healing potions and spells. Dark Souls also features a fully integrated leveling system, hundreds of weapons, sets of armor and paths to take, depending on the player’s preferred style of play. An innovative online feature allows the player to write messages where other players can see them, and even being summoned to aid them while they are in parallel stretches of the game. Dark Souls also features a minimalistic storyline, forcing the player to interpret and read far into the symbolism of the game. This inevitably resulted with the criticism of many conservative Christians, who could not see past the violence to understand the what the game really meant.

They called the game dark and disturbing; it’s called Dark Souls for a reason, you know? Admittedly, the abominations and aberrations fought in the game can be considered demonic, but what most of the detractors fail to realize is the reason why they exist in the game at all. The reason they are in the world of Dark Souls is due to the lack of the Light; the world is dying, and all Dark Souls really does is show what happens to a world without light. Similarly, what remains without Christ’s light? In a way, when people call Dark Souls disturbing, all that they are really doing is praising its depth and ingenuity.

When it comes down to it, the game itself lived up to its reputation, both with its “hundred hour” gameplay and its extremely high and unchangeable difficulty. However, the sheer amount of content in the game, added to its diversity of gameplay and extremely ambiguous story choices well makes up for the hours of time it demands. I often found myself looking up at the clock guiltily in askance for an excuse not to leave. All in all, the game was very satisfying and a masterwork of gaming, with both a stirringly deep storyline and amazingly intense but diverse gameplay.

by: Amos Chi

Comments

  1. Hmmm, I love hearing reference to Christ in reviews. I’ve actually never even heard of this game, but the world would be a very dark place without the light of Christ.

  2. Ahahaha in case any of you guys are interested this is my all time favourite game. I’m quite well known in the community, it’ll be awesome if more people in this school played 😀

  3. Ahahaha I actually never thought you would do a review of this game, it being somewhat unknown. This is actually my favourite game of all time, and I’m quite well known in the community (as there is a multi-player) I highly recommend people to pick this game up, it’s an experience you won’t forget.

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